Shutter Speed (Rails of Fury)
The Technical Design Document describes the technical workflow required to establish the framework for Rails of Fury. Although the game's features evolved during development, this document showcases the pipeline structures and implementation plans for all of the game's features.
It provides a detailed overview of the game's features and their implementation plans, complete with illustrations and time estimates.
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This document was created during my time as a student at Vancouver Film School in 2013.The Gentleman's Chase
The Game Design Document details the concept, gameplay mechanics, game modes, level progression and user interface wireframes.
The Document gives a detailed overview of:
Concept, Design Pillars and Philosophy
Story and Characters
Features and Game Mechanics
Game Modes
Level Progression with Beat Charts
Game World and Art Style
User Interface Wireframes and Flowcharts
Art Guidelines and Audio Requirements
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This document was created during my time as a student at Vancouver Film School in 2013.Dune (The Eye of Ra)
The Mission Design Document outlines the objectives and narrative structure within the levels of the game concept The Eye of Ra.
It describes how the game’s storyline and gameplay mechanics are integrated into the overall player progression, documenting the story and quests, including the narrative structure and gameplay.
The Document gives a detailed overview of:
Concept
World Map
Mission Arcs: Overview, Progression, Beat Sheet
Mini-games
Enemies, Enemy Groupings and NPCs
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This document was created during my time as a student at Vancouver Film School in 2013.The Gentleman's Chase
The Interaction Design Document complements the Game Design Document for The Gentleman's Chase.
The Document gives an overview of:
User Interface design and Layouts for all Game Screens.
Wireframes and flowcharts.
The document presents the menu layout, buttons, interaction events, and descriptions for each element visible on the screen across all menu screens.
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