Soccer Super Striker is a football game built around short, decisive match moments rather than full-length games. Each level drops you into a key attacking sequence, where you choose how the play unfolds by deciding who to pass to and when to shoot.
Gameplay is fully touch-driven: swipe to pass, curve the ball, or take a shot on goal, with your choices shaping how the move develops and whether you score. Levels are structured as bite-sized scenarios that chain together.
At the end of each level, a star-based reward system rates your performance based on objectives completed, encouraging replay to perfect each sequence. Soccer Super Striker aims to blend accessible controls with decision making for quick and satisfying sessions.
Developed using Unity on iOS and Android platforms.
Implemented a Star System for objective evaluation and persistent progression, driving how goals, rewards, and completion states were tracked.
Built core UI and game-flow systems, including screen transitions, animated interfaces, and save/load for player progress.
Developed goalkeeper movement systems, including strafe logic and dive behaviors, to make shot outcomes feel more dynamic and skill-based.
Implemented a Star System for objective evaluation and persistent progression, driving how goals, rewards, and completion states were tracked.
Built core UI and game-flow systems, including screen transitions, animated interfaces, and save/load for player progress.
Developed goalkeeper movement systems, including strafe logic and dive behaviors, to make shot outcomes feel more dynamic and skill-based.
Senior Game Designer
KARTHIC CHANDRAN
Game Designer
Senior Game Developer
Game Developer
UX/UI Designer
Senior Product Manager
Project Manager
Project Manager